KinderSweat
Bruh huh huh
Github: https://github.com/DaDookieDev/Kindersweat
Tutorial:
Goal: Earn as much money as possible and buy upgrades
Producer: Creates cotton (need to buy cotton from goods shop)
Conveyor: Transports cotton (Attach machines to the tile to change cotton)
Packager: Takes cotton and gives money depending on cotton value (if cotton meets the trend the product will be worth double, can be shut down to recharge child stats)
Dyer: Changes color of cotton (Needs color types from goods shop that are specified before selecting colors, new colors must be purchased)
Fabricator: Holds cotton until enough is stored to change fabrics to clothing piece (new clothes must be purchased)
Kinder: Get new children (machines will not work without children), each child has cooldown stats (time to work) and recharge stats (after each action the child will lose an energy bar that must be recovered by shutting down the conveyors for some time)
Comments
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Sorry but I have no clue what to do or what the different things in game were supposed to represent, some names for the items or something would have been great.
That is understandable, I spent so much time trying to code the items in I didn't make sure it was user friendly. I'll keep this in mind for future projects!